Pokemon: War of Masters is a 2026 brand-new FireRed GBA ROM hack that turns Pokémon into a tactical fantasy war. It’s a JRPG/MMORPG hybrid built around a Final Fantasy Tactics-style Job system where types become classes, gear replaces stones, and every encounter feels like a boss fight. Trainers are warriors. Battles are class-based. Weapons shape destiny.
A full-system overhaul: tactical roles, gear-driven progression, and a world built for strategy.
Pokémon: War of Masters isn’t trying to be “vanilla but harder.” It rebuilds the entire loop into something closer to a tactical RPG: your identity is your Job, your power comes from gear, and the world is structured around hubs, missions, and battle zones designed for positioning and ambush play.
Class-based battles: Your Pokémon aren’t just “a type with moves.” They play like tactical RPG units with roles — frontline tanks, burst assassins, healers, casters, and support specialists.
Gear decides your build: Evolution stones are gone. Instead, weapons, armor, shields, relics, and enchanted artifacts unlock abilities and define how your Job path develops — like a classic tactical JRPG loadout.
Class Ascension instead of Evolution: Creatures don’t evolve… they ascend. Think Job upgrades: Warrior → Knight, Mage → Elementalist, Rogue → Assassin — and even unique paths like BEAST, the feral frontline Job.
Poké Marts are gone. In their place is a full RPG economy built for tactical progression:
Every Pokémon type becomes a tactical RPG Job. Here’s the mapping used in War of Masters:
| 🟦 NORMAL | Warrior |
|---|---|
| 🟥 FIRE | Mage |
| 🟦 WATER | Cleric |
| 🟨 ELECTRIC | Sorcerer |
| 🟩 GRASS | Warlock |
| 🧊 ICE | Elementalist |
| 🥊 FIGHTING | Monk |
| ☠️ POISON | Alchemist |
| 🟫 GROUND | Guardian |
| 🪽 FLYING | Hunter |
| 🟪 PSYCHIC | Arithmetician |
| 🐛 BUG | Rogue |
| 🪨 ROCK | Knight |
| 👻 GHOST | Necromancer |
| 🐉 DRAGON | Dragoon |
| 🌑 DARK | Assassin |
| ⚙️ STEEL | Paladin |
A 2026 FireRed GBA ROM hack by FedJumperGaming that rebuilds Pokémon into a tactical JRPG/MMORPG hybrid with a Final Fantasy Tactics-style Job system, weapons-based progression, and a strategic cave-focused world.
Version 3.2, released on January 27, 2026.
No — evolutions are replaced by Class Ascension. Creatures ascend into Jobs (Warrior, Mage, Assassin, Paladin, and more), and gear unlocks abilities and defines your role.
No. Stones are removed and replaced by a weapons/armor/relic progression system. Your equipment shapes your build like a tactical RPG loadout.
The environment is rebuilt with a tactical philosophy: No Grass — Only Caves, plus aquatic battlefields. It’s designed for positioning, ambushes, elevation and strategic layouts.
Yes — the RomHaven web emulator works on mobile and desktop.
If you like big “system overhaul” games, tactical difficulty, or JRPG-style progression — you’ll find loads more on RomHaven.